![]() Just ignore those, as they aren’t normally part of the environment. It also means that there will be several Holiday decorations in the PC version that won’t appear in the PS4 version. This screenshot and the two that will follow can’t be used to compare lighting (but the four pairs above are plenty for that) as they’ve been taken inside a city, and at the moment cities in the live game on PC are decorated for the Starlight Celebration Holiday event, meaning that weather is constantly set to snow. The stone props are very good to showcase that normal mapping also comes with the same quality between the two versions. Here’s another screenshot that mixes various elements and that shows very clearly that the two versions are virtually identical. The shadows are the same as well, and show the same definition. ![]() Even here we get the same results: polycount seems identical and objects match perfectly. The environment and aetherite also look the same.Īnother screenshot with a lot of water, architecture and a bit of vegetation. While the clothing is different, we can easily see that the details on the face are the same, with no loss in quality in the PS4 version. What’s very relevant is to compare elements like the polygon count, textures, shadows, lighting, and the density of the objects on the screen (vegetation is normally the perfect telltale) to see if the PS4 version hasn’t been simplified from the PC original.įor this screenshot I actually created a lalafell as similar as possible to the one used by Naoki Yoshida (and it was quite a romp to bring her to Camp Bronze Lake at level 1). ![]() Luckily we already know that the game on PS4 runs at 1080p native resolution, so that kind of element is secondary to this comparison. ![]() The PS4 footage was livestreamed in 1080p resolution, but of course there was a loss in definition (when you livestream a game the output is a bit more blurry) and color brightness due to compression. So how does the PS4 version showcased last week compare against the highest settings running at 1080p resolution (as that will be the resolution of the PS4 version, while PC can go higher) of the PC version? We set out to discover just that. In our interview at Gamescom Director and Producer Naoki Yoshida claimed that the PS4 version would have the same visual quality as the PC version, and in following Q&As he also mentioned that he meant the PC version at its highest settings. During the latest Letter from the Producer Live Square Enix broadcasted more than 20 minutes of gameplay footage of the PS4 version of Final Fantasy XIV: A Realm Reborn. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. Archives
January 2023
Categories |